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Quick Links
| Pronouns | she / them |
|---|---|
| Resume | link |
| Contact | [email protected] |
| Itch | link |
| link |
Hi, I’m Luna Fok - solo game dev and Networked Gameplay Programmer at Innersloth, working on Among Us, previously at Silverstring Media. I’ve been working with Unity since 2016 and a software developer since 2013. My areas of focus include multiplayer programming, narrative games, UI, systems design. I’m also particularly passionate about player safety, project planning, and documentation. Currently open to collaboration on short projects or game jam, feel free to reach out! (PS - You might also see my work listed under Mic Fok)

Role: Solo Dev - Programmer, Game Designer, Artist
Project Length: 1 month (ongoing)
Sexy Labyrinth is an asymmetric online multiplayer arcade game built in Unity. I designed the concept art, produced and animated the game sprites, designed the lobby UI/UX, programmed the multiplayer networking and game mechanics. This was done originally as a part of the Sex Games Jam (2022), over two weeks. After launching on Itch.io, this game is integrating player feedback with subsequent releases.
<aside> 🌹 Click here to read more about Sexy Labyrinth’s design goals and retrospective
</aside>
<aside> ⭐ Tech Summary: C#, ****Unity, Unity GUI, Unity Tileset, Multiplayer networking, Photon, stencil shaders, dynamic mesh generation, Unity Animation system, pixel/sprite art, sprite sheets, camera controls.
</aside>

Role: Programmer, Technical Artist, Designer
Project Length: 4 days
Palatable Pizza was a game jam project built for ToJam 2017 - through the act of putting a pizza together for your friends, the game explores the experience of anxiety, panic, and disassociation.
I contributed to the game design and programming for this project, with a focus on using screen shaders reflect the anxiety experienced by the player character.
<aside> 🌱 Keywords: Unity, screen shaders, narrative game, visual scripting.
</aside>

Role: Programmer****
Project Length: 3 months
Domovoy a combination visual novel and match-3 puzzle game, with a visual design that pays homage to the DS form factor. This game explores motifs from Slavic traditions and uses the puzzle elements as a mean to drive the Domovoy’s emotions.
As programmer I implemented the reusable match-3 game system in Unity, developed the character portrait display system and integrated the game mechanics with Yarn Spinner’s dialogue runner.
Originally developed as Madelyn’s Quest for the 2018 ToJam, it was reworked to DOMOVOY for the 2018 Damage Camp Arcade where it was showcased.
<aside> ⭐
Keywords: Unity, Yarn Spinner, narrative game, match-3,
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Role: Game Designer, Programmer****
Project Length: 6 months
A narratively-driven VR project exploring the lived experiences under an Authoritarian state, set within an apartment in an East Asian country. This VR project used gaze-based controls to trigger audio voice-overs as the player “packed up their apartment to prepare for eviction”. Built in Unity, targeted at the Samsung Gear VR and Oculus Rift.
I participated in this game jam as the game designer and programmer, responsible for designing game mechanics that would realize the story and setting set out by the other team members. I was also responsible for implementing the game mechanics in C# and putting together the scene as designed and modelled by other team members.
Originally developed at HyperRealJam 2016 at DMG. Subsequently worked on in the following months to improve polish and in an attempt to pitch for funding.
<aside> 🌱 Keywords: Unity VR, Oculus, Narrative game, shaders, game audio.
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